Force of Will

Forum for the new card game.


    Set 1: Shaman King

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    Join date : 2015-06-07

    Set 1: Shaman King

    Post by Admin on Wed May 24, 2017 4:38 pm

    Rules:

    Each player start with 100 Health.
    Each player must have a deck with no more than 25 cards.
    Each player can have up to the 3 copies of the same card in his/her deck.
    When game starts, each player draw 5 cards.

    --Phases of the Game
    RP1-Refill Phase
    Turn player draws cards up until he/she has 5 cards.
    CP1-Chant Phase
    In this Phase, turn player can summon 3 monsters in each respectful
    zone (Magic,Strength,Fire) if they zones are free.
    EP1-End Phase
    Phase in which opposing player takes his turn.
    Then RP2,CP2 and EP2. After that FP (Fighting Phase) takes place

    --Fighting Phase Explanation
    Each zone monster battles an opposing zone monster in waves (first, zone 1
    then zone 2, then zone 3). After each wave damage is inflicted to
    player whose monster is weaker by amount of difference. After each damage
    infliction remove monster who is weaker to Grave. If both monsters have
    equal power, both are destroyed, and no damage is inflicted.

    After FP the player that went second will go first and so on.

    --Win Condition
    A player who deckout, loses instantly.
    A player whose Health drops to zero, loses instantly.

    --Therms for Lore
    Refill Phase, Chant Phase, End Phase, Fighting Phase
    Chant
    Hand
    Deck
    Grave
    Magic, Strength, Fire
    Magic Zone etc

    --Card Types
    Human,Ghost

    Template:
    (No) Name
    Human/Ghost
    Magic/Strenght/Fire
    -Effect

    (1) Yoh Asakura
    Human
    9/4/3
    When chanted: Add one Ghost from Grave to Hand.

    (2) Amidamaru the Samurai
    Ghost
    3/14/2
    When Chanted: Target one Human, it gets +1/0/+1.

    (3) Manta Oyamada
    Human
    2/1/1
    When killed: Take no damage.

    (4) Mosuke the Swordsmith
    Ghost
    7/5/10
    When chanted: Add one Amidamaru the Samurai from Deck/Grave to Hand.

    (5) Kanta the Signmaker
    Ghost
    7/6/2
    Whenever you chant: Reveal this Card from Hand: Inflict 2.

    (6) Leaf Imp Spirits
    Ghost
    1/1/1
    When chanted: Add one Leaf Imp Spirit from Deck to Hand.

    (7) Tatsushi Tobinari
    Human
    2/9/3
    During Fighting Phase: Get 0/+3/0.

    ( 8 ) Gushi Kenji the Champion
    Ghost
    2/13/2
    During Fighting Phase: Enemy Card in Strength Zone Gets 0/-2/0.

    (9) Ren Tao
    Human
    8/7/5
    If a Ghost or Human is killed: Get +1/+1/+1.

    (10) Bason the Chinese General
    Ghost
    2/13/5
    When chanted: Target one Human, it gets 0/+1/+1.

    (11) Anna Kyoyama
    Human
    10/5/7
    When chanted on Magic Zone: Add one Ghost from Deck to Hand.

    (12) Jun Tao
    Human
    11/3/8
    When chanted on Magic Zone: Chant one Ghost from Grave.

    (13) Lee Pyron the Kung Fu Master
    Ghost
    1/15/6
    When chanted: Target one Human in Magic Zone, it gets +2/0/0.

    Bokutou no Ryu
    Goldva
    Kalim
    Lip & Lap
    Old Teacher Shamon
    Silva of the Patch Tribe
    Tokageroh the Bandit
    Yohmei Asakura
    Young Amidamaru
    Young Mosuke
    Silver Shield of a Turtle
    Silver Horn of a Buffalo
    Silver Tail of a Coyote
    Silver Rod of a Snake
    Silver WIng of an Eagle
    Chrom
    Kororo
    Horo Horo

      Current date/time is Tue Sep 26, 2017 9:14 am